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Where to find it: Left sidebar → HeroMy Maps → open any map → Edit map Open in 4TW ↗
When you open a map, you’re in view mode. Click Edit map to start editing. You’ll see the full 1920×1080 canvas with your HUD toolbar.

The Canvas

Your map is a large drag-and-drop space. Click and drag items to place them wherever you want. Items can overlap, stack, and be layered to create depth.

Templates

Your map’s background and layout are set by its template, the overall theme. Some templates have variants, alternative visual styles that change the look of the background without affecting your placed items. Browse and apply different variants in the “settings” tab of the map editor.

Elements

Elements are the decorative and functional items you place on your map. You earn them by:
  • Defeating monsters and building mastery
  • Completing quests
  • Crafting them in Markets
  • Purchasing them in the Store
Some elements have variants. Alternative skins or visual styles you can switch between. Click an element on the canvas to see its available variants.
Unlike Wardrobe items, Map items do have a stock amount you own. As you place elements across your maps you are using up the items in your inventory. Remove an item, or delete a map, to add the items back to your inventory.

Element Functions and Power-Ups

Some Doors and windows have a power-up that allow you to create a Portal that connects to another map (yours or another public community map). Click on a Door you’ve placed in map to bring up the Portal option and select the map you want to link to. When visiting other maps click on doors to see if they are connected somewhere.

HUD Toolbar

While in edit mode, the toolbar on the right gives you quick access to:
ButtonWhat it does
StoreBrowse and purchase new elements
SnapshotCapture a screenshot of your map
ReactionsSee emoji reactions left by visitors
Map InfoView map details: name, creator, creation date, background, and item count
SettingsMap-level settings including access control
PortalsManage connections to other players’ maps
Turn on/off gridToggle a placement grid to help align items
Turn on/off visual helpersToggle alignment guides and snapping helpers

Saving Your Work

When you’re happy with your edits, click Save map. Changed your mind? Click Discard changes to revert everything to how it was before you started editing.

Sharing & Social

Access Control

By default, new maps are private, only you can see them. To open your map to the community, go to Settings in the HUD toolbar and toggle it to public. Public maps appear in Community Maps browsing and can be nominated for the Lookbook.

Primary Map

You can mark one of your maps as your Featured map. This is the map shown as your showcase on your profile. In your My Maps listing, use the star icon on any map to set it as featured.

Reactions

Visitors to your map can leave emoji reactions. As the map owner, click Reactions in the HUD toolbar to see what your visitors have left.

Portals

Portals let you link your map to another player’s map, creating a direct connection visitors can use to travel between hideouts. Click Portals in the HUD toolbar to add or manage your portal connections.
When you add a portal to another player’s map, visitors to your map can travel directly to theirs.

Frequently Asked Questions

Elements come from several places. Defeating monsters builds mastery and can unlock themed items, quests sometimes reward decorations, buy and craft them in Adventure Markets and the Store (accessible from the HUD toolbar while editing) sells a wide range of elements for Coins and Crystals.
The template or skin is your map’s background and overall theme. It sets the look of the environment itself. Elements are the individual items you place on top of the canvas to decorate it. You choose a template when you create the map; elements are placed and moved freely after that.
Yes. You can switch template variations from the map settings. Click on the variant to preview how it looks. Your placed elements stay where they are when you change variants.
You’ve reached your Map limit. Click Upgrade capacity to increase the number of maps you can have at once, or delete a map you no longer need to free up a slot. Please note Free accounts can’t create Maps.
Elements stay on the canvas when you change templates, but some elements may shift position if the active placement area changes between templates. Check the edges of your canvas. Your items are likely still there.
Portals need to be placed visibly on your canvas and the map needs to be public. Open Portals from the HUD toolbar to check your portal settings, and make sure the portal element is placed in a visible spot on your map.
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